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Salvador Llamas Jr
Summary
DevOps/Software Engineer with a Computer Science degree and an MBA with over a decade of professional software development experience across DevOps, mobile development, backend development, artificial intelligence, and games/simulations development.
Professional Experience
Blackberry/Cylance - Irvine, CA
(October 2019 - Now)
Senior DevOps Engineer - Deploying infrastructure for various services. Duties included:
- Deploying infrastructure/services with Terraform, Kubernetes, Helm, EKS, Fargate, ECS, Docker, Jenkins.
- Migrating Filebeat/ElasticSearch/Logstash/Kibana stacks to managed OpenSearch.
- Server configuration with Puppet/Bash/Powershell.
- Upgrading and stabilizing the Artifactory EKS clusters.
Projects Shipped
- CylanceENDPOINT - A machine learning based End Point Protection.
Zwift - Long Beach, CA
(March 2017 - October 2019)
Software Engineer - Working on client side desktop and mobile game development. Duties included:
- 3D Gameplay programming in C++.
- UI programming in C++.
- Graphical effects with OpenGL.
- iOS/TVOS/MacOS programming with Objective-C.
Projects Shipped
- Zwift - A Massively Multiplayer Online biking and exercise game released for Windows/MacOS/iOS.
Glu Mobile - Long Beach, CA
(May 2015 - March 2017)
Software Engineer - Working on client side mobile game development and backend game development. Duties included:
- Gameplay programming in Unity3D/C#.
- UI Programming with UGUI and NGUI.
- Debugging back end code made with Java/Jetty/Mongo/MySQL/Memcached/Redis.
- Debugging multiplayer gameplay made with Photon.
Projects Shipped
- Racing Rivals - A street racing game for Android and iOS.
- Katy Perry Pop - A Kim Kardashian style game for Android and iOS.
Blind Squirrel Games - Santa Ana, CA
(September 2013 – November 2014)
Software Engineer - Working on projects outsourced to the company and internal projects. Duties included:
- Fixing issues with CryEngine C++ code and CryFX shaders.
- Adding custom features to the CryEngine graphics rendering pipeline and editor.
- Game play and UI programming with Scaleform and Phyre Engine.
- Localization with the Unreal Engine 3.
- Making builds for Steam, Xbox 360, and PlayStation 3.
- Prototyping with Unreal Engine 4.
Projects Shipped
- Evolve - An asymmetric multiplayer shooter released for PC/XB1/PS4.
- Bioshock Infinite : The Complete Edition - A first person shooter released for PC/PS3/360.
Trigger Happy Games - West Hollywood, CA
(February 2013 - July 2013)
Game Programmer - Making iPad and browser games using Unity3D and Javascript. Duties included:
- Writing the game play and UI code using C#.
- Creating database client/server interfaces to collect data from games.
- Prototyping browser based games with cocos2D.
Projects Shipped
- Fuel Hunt - A puzzle game made for the iPad for use in a trade show.
Milk Mug Publishing - West Hollywood, CA
(July 2010 - July 2011)
Lead Game Designer and Software Engineer - Directing the designing, planning, scheduling, and programming of the mobile game published by the company. Duties included:
- Creating the design documents for the game.
- Coding the entire source code required for the game to run using C++/OpenGL/Objective-C.
- Running QA sessions for the game software.
Projects Shipped
- Nerd Girls - A puzzle game made for the iOS to promote a children’s book.
Experienced With
Amazon Web Services,
Kubernetes,
EKS,
Fargate,
Helm,
Terraform,
Docker,
Puppet,
Ansible,
Jenkins,
RabbitMQ,
PostgreSQL,
ElasticSearch,
OpenSearch,
Logstash,
Filebeat,
Kibana,
Linux,
Bash,
Powershell,
Git,
OpenSSL/PKI,
NGINX,
Prometheus,
Grafana,
Go/GoLang,
C/C++,
Java,
Spring,
C#,
Unity3D,
Unreal Engine,
JavaScript,
PHP,
MySQL,
Mongo,
ActionScript,
Objective-C,
Python,
OpenGL,
Vulkan,
SDL,
NGUI,
UGUI,
iOS SDK,
Android SDK/NDK,
QT,
Boost,
OpenAL,
Direct3D11,
Photon,
Scaleform,
Cocos2D
Education
Master of Business Administration (Fall 2021) - CSULB, Long Beach CA - CSULB GPA 3.42
BS in Computer Science (Fall 2012) - CSULB, Long Beach CA - CSULB GPA 3.18
Awards, Affiliations, Certifications, and Side Projects
Leader of The Year, CSULB College of Engineering Student Council (2012)
Affiliations:
- Association for Computing Machinery - Performed marketing and organization design.
- Association for Computing Machinery : Women in Computing - Helped start an ACM-W chapter by helping with marketing and organization design.
- Tau Beta Pi - California Theta Chapter - Served as webmaster.
- Mexican American Engineers and Scientists - Assisted with various outreach events.
- Beta Gamma Sigma - Inducted in 2018.
- Associated Engineering Student Body (CSULB College of Engineering Senate) - Served as webmaster and guided the organization when half of the executive board resigned.
Certifications:
-
AWS System Architect : Associate (September 2021)
-
Bloomberg Market Concepts (December 2021)
Certification ID: yHsG7zQ223TEuux76zb6uz4x
Side Projects:
-
Physics Simulator - A 2D rigid body simulator make from scratch (including vector/matrix/physics/collision detection/contact resolution).
-
Dreamcast Homebrew Game - A simple 3D game ported to the Dreamcast as part of a school project.
-
OpenGL/Vulkan sandbox - A sandbox project for doing graphical demos.